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Shoorveer — Production Management on a 500-Shot CG Series
How Movie Colab kept a first-of-its-kind Unreal Engine production on track for Disney+ Hotstar's Shoorveer.

Overview
Shoorveer was one of the first Indian web series to produce its air combat sequences entirely in CG using Unreal Engine — a real-time rendering pipeline that had never been attempted at this scale for Indian television. Aired on Disney+ Hotstar, the show follows the Indian army confronting a high-stakes national threat, and its air combat manoeuvres (ACMs) were a central visual element. The production was ambitious by any measure: approximately 500 CG shots, a small team, and a 16-week window to deliver photorealistic sequences from a game engine. Movie Colab served as the production management backbone that made it possible — tracking every shot, routing feedback, and keeping a distributed team of artists moving without collision.
The Challenge
The production was structured in two distinct phases, each with its own complexity. In the first phase, close-up cockpit shots were captured against large LED walls displaying real-time Unreal Engine skies — environments that had to accommodate dozens of lighting scenarios quickly, with no time for traditional offline rendering. In the second phase, the aircraft themselves were built and animated entirely in CG, with lighting, environment, cinematography, and VFX running in parallel across the team. Coordinating that many concurrent workstreams — with artists working in their own sub-levels inside Unreal, cameras being imported from animation rigs, and a supervisor reviewing shots remotely — required a system that could handle the volume and velocity without creating bottlenecks or version conflicts.
Our Role
Movie Colab was used as the internal review and shot-tracking system throughout the production. Animators submitted their shots directly into Movie Colab, where the animation supervisor could review, annotate, and approve them before they moved into Unreal for final lighting and camera work. The platform kept every shot's status visible across the team and gave supervisors the ability to provide targeted, shot-specific feedback rather than managing reviews through email threads or spreadsheet trackers.
What We Built With Movie Colab
A single submission and review pipeline for 500+ shots
Every animator submitted work through Movie Colab, and every approval decision was logged there. Nothing moved forward without a sign-off in the system — which meant the animation supervisor always knew exactly where each shot stood, and no shot slipped through without review.
Camera and animation handoff tracking
One of the more technically demanding handoffs in this pipeline was getting cameras from the animation stage into Unreal correctly — the jets were moving at high velocity, making direct keying impractical. Cameras were imported from the animation rigs instead, then refined in Unreal. Movie Colab tracked this handoff stage explicitly, so nothing was lost between animation approval and cinematic finalisation.
Targeted, per-shot feedback at scale
Giving useful notes on hundreds of shots across a compressed timeline is a coordination problem as much as a creative one. Movie Colab allowed the supervisor to attach feedback directly to individual shots, rather than batching notes into documents that artists had to cross-reference manually. This reduced the back-and-forth that typically slows high-volume productions.
A non-destructive parallel workflow
Artists worked in their own sub-levels within Unreal Engine, with lighting, environment, cinematography, and FX running concurrently. Movie Colab provided the coordination layer that kept these parallel streams from interfering with each other — each discipline had visibility into where other departments were in the process without stepping into their workspace.
The Hardest Problem Movie Colab Helped Solve
The real challenge wasn't any single shot — it was producing 500 of them in 16 weeks with a small team and an untested pipeline. Without a reliable way to track what had been submitted, reviewed, revised, and cleared, the production would have been unmanageable at this volume. Movie Colab removed the coordination overhead that typically scales with shot count, letting the team focus on the work rather than on tracking the work. As Vivek Reddy, co-founder of Viga Entertainment, noted: the challenge was developing production procedures that let a small team stay on track across an unprecedented scope — and Movie Colab was central to that.
The Result
Shoorveer delivered approximately 500 CG shots over 16 weeks, making it one of the most ambitious real-time CG productions in Indian television history. The air combat sequences — photorealistic, physically rendered, and built entirely in Unreal Engine — aired on Disney+ Hotstar to a national audience. The production demonstrated that a real-time pipeline of this scale is achievable with the right tooling in place, and Movie Colab's role in managing that pipeline was inseparable from the outcome.

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